DigitalHax Posted February 29, 2012 Share Posted February 29, 2012 I have recently tried exporting a model to leadwerks via the 3ds max tools, and it is encountering an error. I am using max 2012, the model works fine, but I just don't know what I should do. I could always use blender for small precision modeling, it's just I just spend about 250 for leadwerks and I am not to keen on spending more for UU3D pro. What do you all think? Thanks. Quote Win7 64bit, Leadwerks SDK 2.5, Visual Studio 2012, 3DWS, 3ds Max, Photoshop CS5. Life is too short to remove USB safely. Link to comment Share on other sites More sharing options...
ParaToxic Posted February 29, 2012 Share Posted February 29, 2012 Try to export it to FBX and use the FBX2gmf.exe tool for converting Quote Link to comment Share on other sites More sharing options...
DigitalHax Posted March 1, 2012 Author Share Posted March 1, 2012 Ok I'll try that thanks. Quote Win7 64bit, Leadwerks SDK 2.5, Visual Studio 2012, 3DWS, 3ds Max, Photoshop CS5. Life is too short to remove USB safely. Link to comment Share on other sites More sharing options...
paramecij Posted March 1, 2012 Share Posted March 1, 2012 I think UU3D is worth buying, especially if you plan to use outsourced models, which may come in various different formats, or applications from which you cant export directly to GMF or have lacking FBX support,... and it's only like 60$ where 3dmax is around 5000$, and I had more success getting workable things out of UU3D than I did from max.. Quote Link to comment Share on other sites More sharing options...
DigitalHax Posted March 2, 2012 Author Share Posted March 2, 2012 Yeah well I'm just lucky I know a guy with 3ds max... Quote Win7 64bit, Leadwerks SDK 2.5, Visual Studio 2012, 3DWS, 3ds Max, Photoshop CS5. Life is too short to remove USB safely. Link to comment Share on other sites More sharing options...
paramecij Posted March 3, 2012 Share Posted March 3, 2012 Consult the bundled pdf (if you haven't already), It has a few tips on what you should watch out, what doesn't work.. doing the edit mesh/edit poly modifier trick helped me a couple of times Quote Link to comment Share on other sites More sharing options...
Josh Posted March 3, 2012 Share Posted March 3, 2012 You do not need to buy Unwrap3D, as the FBX converter is very reliable. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
paramecij Posted March 3, 2012 Share Posted March 3, 2012 Indeed, your FBX converter is VERY reliable. But generating the FBX has proven to be somewhat un-reliable by most apps that claim to be FBX compatible. I admit the support has much improved but I still have a bunch of max files that don't want to export to FBX correctly, but had success with intermediary formats such as .X or .SMD... Not everything you can do in max is fbx-exportable, so you have to be careful in the way you build and animate your model as I have found out. Max displays most of the warnings and errors when exporting, which is sometimes helpful, but some cases still don't produce any warnings.. Quote Link to comment Share on other sites More sharing options...
Aily Posted March 3, 2012 Share Posted March 3, 2012 I have recently tried exporting a model to leadwerks via the 3ds max tools, and it is encountering an error. I am using max 2012, the model works fine, but I just don't know what I should do. I could always use blender for small precision modeling, it's just I just spend about 250 for leadwerks and I am not to keen on spending more for UU3D pro. What do you all think? Thanks. Convert model to EditPoly Select all vertices Press "Remove isolated vertices" 90% - it will helps 1 Quote "Better" is big enemy of "good" Link to comment Share on other sites More sharing options...
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