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splashing


cassius
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I would create a particle emitter, because splashes are 3D. Create a new emiter for each footstep, and then delete after a while after pausing them first, so they don't vanish abruptly.

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

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I'd agree with NA. Animated quads are a very effective way of achieving special effects and are cheap to execute in LE. I've had over 60 running simultaneously with no noticeable reduction in frame rate.

Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++

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