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View range problem ?


Gabriel
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Hello

 

I have a big problem!

In my scene there are six objects who walk all alone. The movements of the object have been created with key animations in 3DMax.

 

My problem is the visibility of the object they disappeared according to their position if the camera is fixed or if the camera moves and the character stay at same position.

 

The effect is reversed depending of axis is negative or positive !!

 

I tried "EntityViewRange" , but it makes no difference

 

Please help me this is very urgent.

 

 

Thank you in advance

 

 

Undo edits

Gabriel

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You may want to check the model's bounding box. This is a fairly common issue with animated models. Sometimes the animation makes vertices move outside the original bounding box. The solution is to add a few dummy vertices that encompass the entire range of motion.

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