Andy Gilbert Posted January 20, 2012 Share Posted January 20, 2012 Hi, Lua allows you to call a function with n number of arguments, and these get stored inside a hidden table labled "arg". to do so you add "..." bewtween the (). So function foo(...) but i cannot seem to get this working in leadwerks lua? Just errors saying the global variable arg is nil? http://www.lua.org/pil/5.2.html Thanks Andy Quote The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do. Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d Link to comment Share on other sites More sharing options...
Josh Posted January 23, 2012 Share Posted January 23, 2012 This might be new in Lua 5.2. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Andy Gilbert Posted January 24, 2012 Author Share Posted January 24, 2012 Ahh i see, are we ever to see v5.2 in leadwerks. Thanks Andy Quote The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do. Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d Link to comment Share on other sites More sharing options...
Josh Posted January 26, 2012 Share Posted January 26, 2012 The limiting factor is how quickly LuaJIT comes up-to-date. We won't see this in LE2. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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