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This command has been added to the DLL. It is experimental. It will return the lua state used in the engine.


You might be able to import the lua library and perform commands on this variable. I don't know if it is okay to access one lua state with a separately intialized instance of Lua. If it isn't, then eventually we will expose the whole Lua command set through the engine DLL.

My job is to make tools you love, with the features you want, and performance you can't live without.

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