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Texture with transparency


Ferret
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I have a windwow with a semi transparent texture for the glass.

This is the material i use for the glass,

texture0="abstract::GlassBlueMedium.dds"
blend=alpha
shader="abstract::mesh_diffuse.vert","abstract::mesh_diffuse.frag"

 

I can see trough the glass but everything behind the glass is clipped.

How can i fix this?

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