Jump to content

Organization of project


Didis
 Share

Recommended Posts

1. Is it possible to create complete application using only lua-scripting (not C++)?

2. The default search paths (models,materials,scripts...) for Engine, Editor, Lua? Is it posible to setup paths? When i start the Editor/Engine, does it collects resources on all subdirectories ? Grouping in the object tree in the Editor is based on the file name: "groupe1_groupe2 ... _objectname.XXX", relevant data (model-material-script..) should be in the same directory or not necessarily?

Link to comment
Share on other sites

1. Yes.

2. You can change the directory the editor loads files from in the options. A Lua app automatically loads assets from its own directory, recursively, but you can call RegisterAbstractPath() to load a directory from somewhere else.

My job is to make tools you love, with the features you want, and performance you can't live without.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...