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coding problem?


cassius
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The function below works fine as a play once animation(death anim) SOME of the time but sometimes the character freezes in an upright position and the anim seems to be uncompleted.

The frame begin and frame end variables are declared before the main loop.

Not sure if its a coding problem or physics.anyone help?

 

 

 

 

 

Function kill_knight()

Animate(knight,FrameBegin5,1,0,1)

 

FrameBegin5 = FrameBegin5 + 0.8 * AppSpeed()

If FrameBegin5 >= FrameEnd5

stopanim = True

EndIf

EndFunction

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

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