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Polygons


Rekindled Phoenix
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I can't tell. My HTC Evo is capped at 30 FPS and gets 7-16 FPS with 14,000 ploys. My iPhone gets 60 FPS with the same, the max framerate. I think this is going to vary wildly depending on hardware.

My job is to make tools you love, with the features you want, and performance you can't live without.

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The texture resolution will also interfere with stress test performance, also HUD , lights , particles, etc ... will impact the overall number of polygons you can run compared

to a simple running camera in a 3D scene.

I think only by seeing some some little games running with LE3 , you will guess how far and how complex you'll will be able to go on mobile.

Stop toying and make games

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  • 2 months later...

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