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Selling on Android market is very easy:

1) Goto Android.com and buy Android Dev License: 18€ (25$), and connect it with your Google Merchant account (it's free, and the instructions are included when buying Android Dev license). It's a one-time fee, not annually like Apple Dev license.

2) Make your own company certifier, the instructions are found in Android.com also. No money needed, just do it yourself.

3) Make your game and sign it with your company ID, so that it's not debug apk, but a release apk. Only release apks can be published in Android market.

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Okay cool !

It would be cool to have some compare table between sales or people visit between Android Market and Apple Store , just by curiosity.

How many percent they take if you publish a little game ?

Caus if i remember well, Apple takes some amount on your game !

Stop toying and make games

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Apple sells more, because everything related to Apple costs something, so everyone using Apple needs money.

Android has the freedom to make free or commercial apps, and most people prefer free apps.

 

When using Android, you don't need much money, because you have enough money left for living after making a game.

And stats don't tell much in the end. The guy who made MineCraft got 6 million in a week, although it was for PC only.

Crysis got 51 million in the first week, although it's for high-end PCs only.

 

And if you develop a game which you think others like, but you don't like it, then it will be horrible because you don't put enough innovation and love into the game.

It's best to make games which you really like (same with music also), because there are always millions of other people who like what you like too, and then you have a better chance to finish the game also.

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It's best to make games which you really like (same with music also), because there are always millions of other people who like what you like too, and then you have a better chance to finish the game also.

 

I agree with this and the key is getting your creation to those people. That's probably more challenging than making the creation.

 

The best thing an indie can hope for is their game going viral like Minecraft did. You want it to become the hot topic of the month because you can capitalize big time on that. I think in order to do that your product must be cheaper in price, and present a big enough difference from anything else out there to get all those "I'll pay $10 to try something new" people.

 

If you do the things that are out there already today but just change a few aspects, then you won't go viral and won't get paid, but have a decent chance of making a more steady income but smaller. If you do something different then what's currently out there today (note you can do retro stuff still), then you have a chance to make nothing because it's to strange for people, or going viral and make it big.

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I think for Minecraft the main points are :

- Discover a big world for big adventure

- Lot of exploration and pleasure to find hidden rooms (digging in the level)

- The fast and direct easy to use creative system (dig to have blocks , than construct anything like you want)

( Little Big Planet have that construction point, but it is lot more complicated for advanced things !)

- Possibility to make anyhting like level and lot of fun things

- Simple exploration/fight gameplay, but fun combined in the big world

 

The 2D version of the game brought real RPG elements in some sort with armors, cute graphics and real leveled monsters to fight as you progress, so more

adevnture and fight on it also, and even if copied it's a big success also :)

 

So for making an original and good game, some formula could be : Just take the most fun and best little ideas on paper and make a mix :)

 

For example some fast ideas :

- Driving , even on vertical walls

- possibility to plane on the sky like a parachute with the car

- different part to put on your cart

- destroy buildings

- construct several garages , each having it's own behicule type to boost up

- micro management system like buil stores to make money income , why not research facilities to build to find new leveled equipment

- lot of towns/levels on map to choose to visit with it's own ennemies/bosses

- possibility to quit the car to fight in some futurist armor for some indoor or special outdoor places not accessible in car

 

In fact my idea would be lot more to have the addicting effect of Borderlands game , with some Loot , and Powers Tree to unlock on you car and different Car classes with different gameplay !

 

 

Well anyone could assemble little ideas and make some genre/type of addicting game :)

Stop toying and make games

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