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Transitioning from 2 to 3


Clackdor
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So, I'm reading a lot of neat stuff about Leadwerks3D :D . However, I'm just getting started on my project with 2.0. I'm planning on hitting Beta stage by the end of 2012 (because its a casual project, not a large project), however with Leadwerks3D release imminent, I'm wondering how best to utilize my time until that release date.

 

Will scenes and models be transferable? I assume yes, in which case I can spend some time compiling art assets to plug into L3D.

Will C++ code be transferable? I don't really have a lot right now, just a guy running around a world, but I would hate to have lots of lines of code that is rendered useless because I want to use L3D.

 

What kind of obstacles should I expect?

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Nobody knows yet how compatble C++ and Lua code will be from 2 to 3, but most of the game is about creating 3D models anyway, so you can start with that.

Scenes should be quite similar too, and even if not, then it should be quite easy to write a converter from sbx 2 to sbx 3 format.

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