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LE builder templates


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No, i mean some gameplay examples.

- Viewer (just camera control around mesh, so user can load and see any model)

- Spectator (camera, that fly free through the level... like a Viewer, idk id they are needed to be separated)

- FPS (physic player + camera control)

- SkyCube

- ***

 

maybe some framework/pure templates

Working on LeaFAQ :)

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No, i mean some gameplay examples.

- Viewer (just camera control around mesh, so user can load and see any model)

- Spectator (camera, that fly free through the level... like a Viewer, idk id they are needed to be separated)

- FPS (physic player + camera control)

- SkyCube

- ***

 

maybe some framework/pure templates

Aha! I understand. Well. If code for them are shared I can make templates. No problemas :(

AV MX Linux

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I'll make a platform/acion game in Lua with interesting features (i hope to success in the programming side).

But i don't see how could i make some template for that language ? I just see people copygin the example

template then modifying values and code ?

Stop toying and make games

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I'll make a platform/acion game in Lua with interesting features (i hope to success in the programming side).

But i don't see how could i make some template for that language ? I just see people copygin the example

template then modifying values and code ?

It can be templated. Trust me :)

Almost any values can be set as Template parameters

AV MX Linux

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I found some problems with LEBuilder:

1) The destination path is not remembered. It should write in LEBuilder.ini the last used path, because it will be always the same once set, like G:\Projects

2) Also the last project name should be remembered

3) There should be a MinGW directory setting, so that LEBuilder can copy runtime dlls from there

4) There should be a C++ lib directory, where all C++ libraries are kept, for example h:\lib, and under it all the sqlite3, freeglut, bullet, gamelib, SDL_net, etc... directories

5) LEBuilder.exe stays in the task manager process list after it has created a project. A window is not visible.

6) Wildcards should work for file items

 

EDIT:

3) and 4) can be workarounded by adding a @(gcc)=c:/mingw/ and a @(lib)=h:/lib/ project variable to GameLib.xml. So this kinda works.

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