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Welcome back to the stable BlitzMax


Pixel Perfect
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Should never have been absent in the first place but better late than never I guess! Glad to see you guys back with a forum (and yes I am a C++ developer ... so please don't tar us all with the same brush ;))

Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++

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It was always officially supported. If you mean with LE3, then I would believe so.

 

Not all BMX coders stick with BMX. I program with multiple languages, including C++ and C#. When it comes to LE though, I find it far more enjoyable to work with BMX, with it's simplicities and syntax style. It's great to see that BMX is getting an official forum home for LE3.

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  • 4 months later...

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