afecelis Posted May 30, 2011 Share Posted May 30, 2011 Hi guys, long time no post. Here's a screenshot of another architectural project modeled in blender and brought into LE. A render of the house trying out blender's new render engine "cycles" is here: http://telardigital.com/afecelis/cycles/cycles05.jpg I'm also planning to update my video tutorials on "blender to LE workflow" so right now I'm testing everything out in blender 2.5, and using a different approach to convert the static models to .gmf. If everything goes fine I hope to start capturing the new tutorials next week. I'm also planning to cover some blender basics for LE users, like UV mapping. cheers! Alvaro ps. separate screenshots here: http://telardigital.com/afecelis/leadwerks/house_le01.jpg http://telardigital.com/afecelis/leadwerks/house_le02.jpg http://telardigital.com/afecelis/leadwerks/house_le03.jpg http://telardigital.com/afecelis/leadwerks/house_le04.jpg Quote Win8.1 Pro X64/ Intel core I7 @ 3.5GHz / 32GB DDR3 SDRAM / GeForce GTX 660+760/ VC++ Express 2013/ Blender /Unwrap3dpro3 /Modo 8 Link to comment Share on other sites More sharing options...
macklebee Posted May 30, 2011 Share Posted May 30, 2011 cool... glad to see some new items from you afecelis Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Pixel Perfect Posted May 30, 2011 Share Posted May 30, 2011 Ageed, looking cool afecelis Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
afecelis Posted May 31, 2011 Author Share Posted May 31, 2011 Thanks for the comments guys It's very cool to see that even when u drop by after some time, the good vibe from the community remains the same. I'm also working on getting this building into LE: But I'm having lots o problems with the polycount in the walls and the window frames. Right now I'm trying several workarounds to see what's best.(check screenie): http://telardigital.com/afecelis/leadwerks/le_building_01.jpg It should also be a good experience to share in the new tutorials cheers! Alvaro ps. Building test render: http://telardigital.com/afecelis/leadwerks/revfinal_01.jpg ps2. I also know that what I got to do is split the walls/frames into several sub-blocks and export them 1 at a time, I just got to organize my scene a bit better exportation-process-wise Hopefully my next screenshot will have the issues solved. Quote Win8.1 Pro X64/ Intel core I7 @ 3.5GHz / 32GB DDR3 SDRAM / GeForce GTX 660+760/ VC++ Express 2013/ Blender /Unwrap3dpro3 /Modo 8 Link to comment Share on other sites More sharing options...
Pixel Perfect Posted June 1, 2011 Share Posted June 1, 2011 Wow! That test render looks great. Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
wailingmonkey Posted June 1, 2011 Share Posted June 1, 2011 agree with Pixel! (reminds me a bit of some buildings from Just Cause 2...mmmm grappling hook) Quote Vista Ultimate SP1 64bit | Q6600 2.40 GHZ | 8GB RAM | 320MB Nvidia 8800GTS Link to comment Share on other sites More sharing options...
Richard Simpson Posted June 1, 2011 Share Posted June 1, 2011 Isn't this issue in the image below to do with no triangulated faces? I had this problem when first starting out with LE and that was what fixed mine. http://telardigital.com/afecelis/leadwerks/le_building_01.jpg Quote Intel core 2 quad 6600 | Nvidia Geforce GTX460 1GB | 2GB DDR2 Ram | Windows 7. Google Sketchup | Photoshop | Blender | UU3D | Leadwerks Engine 2.4 Link to comment Share on other sites More sharing options...
afecelis Posted June 1, 2011 Author Share Posted June 1, 2011 Thanks for the comments guys About the bug, It's hard to tell cause I always export everything triangulated from blender, and besides that the gmf converter does its own conversion, so I don't know for sure what's causing it. It occurred a while ago with some models in my medieval map, and it seemed to be a problem of polycount, however, knowing how LE can swallow huge chunks of models it's hard to believe that can be a problem. Anyway, the way I fixed it that time was splitting the problematic mesh into smaller meshes and export them by separate. I'm about to try that approach right now so hopefully I'll be posting a new screenie with the complete building. I also spent some time in the forums last night, like I hadn't done in a long time, and was able to put up again a nice scene loader thanks to MarleysGhost, Macklebee, and lots of other users sharing their wisdom It;s great to have the forum for resources. I was able to load my scene both in VC++ and blitzmax with similar results, however, checking the LE3 forums, there seems to be no support for blitzmax in it anymore. Is it wise then to stick with C++ only? cheers and thanks for commenting, I'll post a fraps video of the level soon. regards, Alvaro ps. It;s also a shame to see many resources got lost in the way or lead to dead links. (i.e. the files for the c++tutorials inthe wiki) like this link: http://developer.leadwerks.com/Tutorials/CPP/Abstract_File_System_Files.zip Quote Win8.1 Pro X64/ Intel core I7 @ 3.5GHz / 32GB DDR3 SDRAM / GeForce GTX 660+760/ VC++ Express 2013/ Blender /Unwrap3dpro3 /Modo 8 Link to comment Share on other sites More sharing options...
afecelis Posted June 1, 2011 Author Share Posted June 1, 2011 here tis Quote Win8.1 Pro X64/ Intel core I7 @ 3.5GHz / 32GB DDR3 SDRAM / GeForce GTX 660+760/ VC++ Express 2013/ Blender /Unwrap3dpro3 /Modo 8 Link to comment Share on other sites More sharing options...
Richard Simpson Posted June 2, 2011 Share Posted June 2, 2011 Looks nice. Quote Intel core 2 quad 6600 | Nvidia Geforce GTX460 1GB | 2GB DDR2 Ram | Windows 7. Google Sketchup | Photoshop | Blender | UU3D | Leadwerks Engine 2.4 Link to comment Share on other sites More sharing options...
afecelis Posted June 6, 2011 Author Share Posted June 6, 2011 Thanks Richard, You learn a lot from the community, today, after struggling the whole afternoon, I was finally able to load a skybox of my own: I followed this tut in youtube to generate the images in Bryce: and the final part in this other LE tutorial: http://www.leadwerks.com/wiki/index.php?title=Making_a_skybox_using_Terragen where it explains how to generate the cubemap using Nvidia;s nvdxt.exe tool. If someone's interested I can also capture a video tutorial on that regards, Alvaro Quote Win8.1 Pro X64/ Intel core I7 @ 3.5GHz / 32GB DDR3 SDRAM / GeForce GTX 660+760/ VC++ Express 2013/ Blender /Unwrap3dpro3 /Modo 8 Link to comment Share on other sites More sharing options...
Richard Simpson Posted June 6, 2011 Share Posted June 6, 2011 Cool! Thanks for the link to the Terragen tutorial. Quote Intel core 2 quad 6600 | Nvidia Geforce GTX460 1GB | 2GB DDR2 Ram | Windows 7. Google Sketchup | Photoshop | Blender | UU3D | Leadwerks Engine 2.4 Link to comment Share on other sites More sharing options...
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