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EULA Question


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You may not create a 3D game or other application that is modifiable by script, programming, GUI interface or other means, unless the system requires the end user to also own a valid license for the SOFTWARE PRODUCT.

 

Arent you supposed to replace the "SOFTWARE PRODUCT" placeholder with the name of the product, say, "Leadwerks Engine" ? :blink:

And seconds, the real Question. So you would not be allowed, to give the end user permission to modify their interface by any means?

Or would'nt interface modification require the user to own a Leadwerks license?

And if not, what exactly would require them to own Leadwerks Engine?

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To answer your first question the term SOFTWARE PRODUCT is defined at the top of the EULA as follows:

 

SOFTWARE PRODUCT here means Software, image files, all accompanying files, data and materials received with your order of "Leadwerks Engine".

 

Secondly, the EULA as such and it's restrictions on the type of 3D game or application that is created is specifically designed to prevent licenced users producing games or applications that can then be modified by end users to effectively produce new games or applications that could be resold. This is simply to protect loss of licence revenue by Leadwerks by people who would encapsulate the engines functionality under the guise of a configurable game or application.

 

This has been discussed many times before and if you have a specific implementation in mind then please submit detailed descriptions to Josh (Leadwerks) for concideration.

Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++

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In legal docs, typically you define terms at the start and then just use the generic term throughout the document.

 

The EULA is written specifically to avoid someone building a 3D engine or game development product on top of Leadwerks Engine. This happened to Blitz3D; someone wrote a script interpreter and sold it as "CoolBasic".

My job is to make tools you love, with the features you want, and performance you can't live without.

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