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Collisions don't work with scaling?


David Will
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From what I remember it wouldn't work because your models needs a .phy file to handle collisions. I'm guessing the .phy file isn't getting scaled the same as your model.

 

I don't see why it couldn't though. LE would need to look at the model scale and adjust the .phy file accordingly.

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Josh has no intent to support it.

 

Has he said that?

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Instead of scaling (=using a scalar factor to multiply each vertex position), couldn't there be a command in LE which actually changes the vertex positions in the mesh and physics shape?

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