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just a question


Igy
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I don't know how 3DSMax does the hair, is it a shader or a physics mesh? Does it work with 200 characters at the same time with decent FPS?

I've done hair in games so far with a simple mesh, which can be also animated with a shader (like the trees). The hair needs to be moved to the transparency world so that it alphablends correctly and smoothly.

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i noticed there is a utility to bring modles into leadwerks from 3ds max, would this work with hair? and if so would this use up to much memory?

Not if the hair is something other than a regular mesh. If it's just an animated mesh, that's fine too.

My job is to make tools you love, with the features you want, and performance you can't live without.

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if you convert 3d max hairs to mesh, they will be almost 300k tris.(depends on hair density) so you should use plans for hairs and then make them transparent. as Lumooja said.

maybe this thread can help you.

Omid Saadat

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