Flexman Posted July 31, 2010 Share Posted July 31, 2010 Please, is someone in a position to provide the 64 byte structure for storing vegetation? Place one tree, save, 64 bytes, two trees and it's 128 bytes. I could waste an evening REing the bloody thing and get it slightly wrong. Hand placing all these things is a pain in the bum when I can push it through a database and write out a finished .dat file. I'll be happy to provide a tool as a result. Quote 6600 2.4G / GTX 460 280.26 / 4GB Windows 7 Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT Tricubic Studios Ltd. ~ Combat Helo Link to comment Share on other sites More sharing options...
Josh Posted August 4, 2010 Share Posted August 4, 2010 It's just a 4x4 matrix i.e. 16 32-bit floats. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Flexman Posted August 4, 2010 Author Share Posted August 4, 2010 It's just a 4x4 matrix i.e. 16 32-bit floats. Ahhh, hence the nice computing number. Thanks JK, much appreciated. Quote 6600 2.4G / GTX 460 280.26 / 4GB Windows 7 Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT Tricubic Studios Ltd. ~ Combat Helo Link to comment Share on other sites More sharing options...
Masterxilo Posted August 4, 2010 Share Posted August 4, 2010 Wait so vegetation could be individually placed? So why doesn't the editor allow doing this then? Quote Hurricane-Eye Entertainment - Site, blog. Link to comment Share on other sites More sharing options...
Josh Posted August 4, 2010 Share Posted August 4, 2010 Eventually, I want an option to convert models to vegetation layers and back. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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