TylerH Posted December 1, 2009 Share Posted December 1, 2009 For tracers I need the particles to face upwards, so that when projected they are planes parallel to the up vector of the camera, and not a billboard facing the camera's view. How exactly would I do this in the particle.vert shader? Quote nVidia 530M Intel Core i7 - 2.3Ghz 8GB DDR3 RAM Windows 7 Ultimate (64x)----- Visual Studio 2010 Ultimate Google Chrome Creative Suite 5 FL Studio 10 Office 15 ----- Expert Professional Expert BMX Programmer ----- Link to comment Share on other sites More sharing options...
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