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Properly Loading Water


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What is the proper method for loading water?


We had water working in our project a while ago, but since then I have been testing it with water turned off. Now that I turn it back on, water doesn't show up properly.


The current problem is that the water is always at 1 for its height, no matter how I set it in the editor.



What is the proper method for loading water? What files need to be included so that it loads properly?









2.6 GHz Intel Core Duo - nVidia GeForce 8600 GT - Windows 7 64-bit - 4 Gigs RAM

C++ - Visual Studio Express - Dark GDK - Leadwerks SDK

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are you using lua object scripts in your project? or are you parsing your sbx file yourself and setting the water height?


the environment_waterplane lua object works just fine for me... but you could check to see if your SBX file is saving the position correctly (where the Y value is the height of the water)

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

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