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Editor FPS


Delinx32
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What kind of FPS should I expect in the editor? Is it better/worse/same as in-game?

 

Currently, in the editor, I'm getting <10 fps with only a 1024x1024 terrain loaded. Is that normal? My rig is pretty beefy, so I'm thinking something isn't quite right.

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For a computer that is "pretty beefy" that seems extremely slow. What graphics card do you have?

 

 

I'm running win7 x64 on a intel quad4 3.6ghz cpu with 8 gig of ram, and a geforce 7800 gtx 512mb.

 

The graphics card is the weak point of my system, but I'm torn on upgrading it because I don't want to run top of the line dual sli on a dev machine and then find out that joe-user's PC doesn't come anywhere near my performance.

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Your problem is the 7800, thats for sure!

 

The only things that really impact performance in LE are the screen resolution and shaders.

 

Try using the editor in a smaller window. I'm running at ~800x600 and it runs >60fps

without any post processing, but with several dynamic pointlights :)

Edited by DaDonik

(Win7 64bit) && (i7 3770K @ 3,5ghz) && (16gb DDR3 @ 1600mhz) && (Geforce660TI)

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You can get a 9800 GTX for around $125, and it will run everything fast at maximum quality. The only reason you would need one bigger is if you have a really large screen. All those extra stream processors make a big difference when you are rendering a 1920x1080 image. I am using an ATI 5730 at the moment, and it runs STALKER, Crysis, Leadwerks, everything at 1080p and max settings, and it's fast enough I don't even think about performance.

My job is to make tools you love, with the features you want, and performance you can't live without.

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