ZioRed Posted July 1, 2010 Share Posted July 1, 2010 New version available: 1.32.8 Log message - Updated the declaration of Core.EntityViewRange to the latest headers - Added all the missing operators towards scalar values to Vector2, Vector3, Vector4 and Vector6 - Added missing key codes (Key.Print, Key.Section) - Added ViewRange enum to use with Entity.SetViewRange - Moved the static property Engine.Log to Logger.Enabled and changed its type to bool - Updated the LogMode enum values to the latest headers Quote ?? FRANCESCO CROCETTI ?? http://skaredcreations.com Link to comment Share on other sites More sharing options...
Rekindled Phoenix Posted July 4, 2010 Share Posted July 4, 2010 Thanks for the update ZioRed, but for 1.32.6+ ... whenever I import it says 'system cannot find the reference supplied' VB VS2008 Express - Vista x86 Quote Link to comment Share on other sites More sharing options...
L B Posted July 4, 2010 Share Posted July 4, 2010 Probably bringing an old argument back, but a public SVN really is horrible for pirating Leadwerks. :/ Quote Link to comment Share on other sites More sharing options...
TylerH Posted July 4, 2010 Author Share Posted July 4, 2010 It isn't truely public. Quote nVidia 530M Intel Core i7 - 2.3Ghz 8GB DDR3 RAM Windows 7 Ultimate (64x)----- Visual Studio 2010 Ultimate Google Chrome Creative Suite 5 FL Studio 10 Office 15 ----- Expert Professional Expert BMX Programmer ----- Link to comment Share on other sites More sharing options...
Rekindled Phoenix Posted July 4, 2010 Share Posted July 4, 2010 Authentication for the SVN repository would be best to ensure what Lazlo is worried about doesn't become truth. Though, I don't think there is a rush to do so, the engine is still developing. Again, anyone else have issues with 1.32.6+ ?? Quote Link to comment Share on other sites More sharing options...
TylerH Posted July 4, 2010 Author Share Posted July 4, 2010 I haven't had any issues. Quote nVidia 530M Intel Core i7 - 2.3Ghz 8GB DDR3 RAM Windows 7 Ultimate (64x)----- Visual Studio 2010 Ultimate Google Chrome Creative Suite 5 FL Studio 10 Office 15 ----- Expert Professional Expert BMX Programmer ----- Link to comment Share on other sites More sharing options...
Rekindled Phoenix Posted July 4, 2010 Share Posted July 4, 2010 That's odd. I can't use any of the DLLs past 1.32.4 Quote Link to comment Share on other sites More sharing options...
ZioRed Posted July 5, 2010 Share Posted July 5, 2010 Thanks for the update ZioRed, but for 1.32.6+ ... whenever I import it says 'system cannot find the reference supplied' VB VS2008 Express - Vista x86 mmh... well I'll download and install VB express 2010, I'd suggest to go to 2010 versions since however the DLL is compiled for .NET Framework 4.0 and you need to do some changes to compile it for 3.x or older (expecially for the optional parameters in the function declarations which all use the new syntax). I will try and let you know if any issues. @Lazlo: for the public SVN I suggested some other repository which allows private SVN like XP-dev. The thing is that we need to manually add any member and this is bad :/ again, I cannot see how a wrapper would influence piracy, a team who wants to sell games MUST own a legal copy, who don't sell mostly don't produce AAA games which is what LE needs EDIT: @Rekindled: I tried a simple "Hello world" project in VB 2010 with the latest DLL and found no problems during compilation. Quote ?? FRANCESCO CROCETTI ?? http://skaredcreations.com Link to comment Share on other sites More sharing options...
Rekindled Phoenix Posted July 6, 2010 Share Posted July 6, 2010 I guess the problem is that you are compiling the DLL in .Net 4.0. Is there a specific reason for this? Unless you are using multi-line lambdas, I don't see a valid reason to compile past 3.5. Think about what your user is going to have to download to play. This would force all XP and Vista users to install .Net 4 in order to play the game, which means a couple hundred MB with 3.5+ http://en.wikipedia.org/wiki/.NET_Framework "54 MB for .NET 3.0, 197 MB for .NET 3.5, and 250 MB for .NET 3.5 SP1" "NET 4 installer ... being 54 MB and not embedding full runtime installation packages for previous versions" Meaning... 300MB+ EDIT: Does C# really not have optional parameters before 3.5?? Quote Link to comment Share on other sites More sharing options...
Rick Posted July 6, 2010 Share Posted July 6, 2010 Doesn't .NET 4.0 get installed on XP or Vista in some Windows updates? Quote Link to comment Share on other sites More sharing options...
ZioRed Posted July 6, 2010 Share Posted July 6, 2010 Does C# really not have optional parameters before 3.5?? Not until 4.0 (we had to create a declaration for any optional parameter, that was really ugly), less code with default value for optional parameters. This is one of the reasons that kept us on 4.0 For the weight of 4.0, why should your clients have to download instead of including it in your setup? It's quite easy with something like InnoSetup. Quote ?? FRANCESCO CROCETTI ?? http://skaredcreations.com Link to comment Share on other sites More sharing options...
TylerH Posted July 7, 2010 Author Share Posted July 7, 2010 Rekindled: You do not need the 3.x series of framework, 4.0 is perfectly functional on its own, and secondly, we only include a small fraction of the framework, 5-10 MB at max, and thus not everything is needed. Quote nVidia 530M Intel Core i7 - 2.3Ghz 8GB DDR3 RAM Windows 7 Ultimate (64x)----- Visual Studio 2010 Ultimate Google Chrome Creative Suite 5 FL Studio 10 Office 15 ----- Expert Professional Expert BMX Programmer ----- Link to comment Share on other sites More sharing options...
Davaris Posted July 8, 2010 Share Posted July 8, 2010 Right click on the folder in which you would like to checkout your SVN working-folder and choose this URL as checkout URL: http://leadwerks-csharp.googlecode.com/svn/trunk The solution and projects have Visual C# 2010 format. To succesfully build the solution you should set NO BUILD for the "Test" project in the build configuration or manually copy the engine DLLs and shaders.pak in the "Test" project, else you will have errors during its build. I've followed all the instructions and can't get past one last error. It is asking for a file called app.config. Any ideas? Quote Win 7 Pro 64 bit AMD Phenom II X3 720 2.8GHz GeForce 9800 GTX/9800 GTX+ 4 GB RAM Link to comment Share on other sites More sharing options...
ZioRed Posted July 8, 2010 Share Posted July 8, 2010 I've followed all the instructions and can't get past one last error. It is asking for a file called app.config. Any ideas? Update from SVN, it has been already removed from SVN one or two revisions ago. Quote ?? FRANCESCO CROCETTI ?? http://skaredcreations.com Link to comment Share on other sites More sharing options...
Davaris Posted July 8, 2010 Share Posted July 8, 2010 Okay thanks. BTW I noticed you have Recast Navigation in there. Are you guys doing anything with that soon? Because I just found this: Best way to integrate with C#? http://groups.google.com/group/recastnavigation/browse_thread/thread/6ebeb56ecf20e66c Have a look at the third post for links. I haven't a clue if it is useful for Leadwerks or not, as it is for XNA. Quote Win 7 Pro 64 bit AMD Phenom II X3 720 2.8GHz GeForce 9800 GTX/9800 GTX+ 4 GB RAM Link to comment Share on other sites More sharing options...
ZioRed Posted July 8, 2010 Share Posted July 8, 2010 Thank you for the link, I'll give a glance to the NET wrapper linked there. Tyler is currently playing with Leadwerks.Game library (and relative side projects as AI and UI). Quote ?? FRANCESCO CROCETTI ?? http://skaredcreations.com Link to comment Share on other sites More sharing options...
L B Posted July 10, 2010 Share Posted July 10, 2010 I joined the C# development team again Committed r28 and r29. Fixes some usability complaints of the users. Tyler is working on the Vector classes, marshaling, unmanaged interoperability and maths. In other words, he makes it work, I make it pretty (as far as I understood). Quote Link to comment Share on other sites More sharing options...
Roland Posted July 20, 2010 Share Posted July 20, 2010 I have checked out the SVN version. When loading the solution in VS2010 it complains about a missing project file D:\gamework\Leadwerks CSharp Headers\Leadwerks.csproj : error : Unable to read the project file 'Leadwerks.csproj'. D:\gamework\Leadwerks CSharp Headers\Leadwerks.csproj: The project file could not be loaded. Could not find a part of the path 'D:\gamework\Leadwerks CSharp Headers\Leadwerks.csproj'. Quote AV MX Linux Link to comment Share on other sites More sharing options...
ZioRed Posted July 20, 2010 Share Posted July 20, 2010 I have checked out the SVN version. When loading the solution in VS2010 it complains about a missing project file The new wrapper has been moved to Assembla, but it seems to be still under development and locked, so we cannot download it. If you want the source for the version 1.32.8 (latest before the new coming) I can send it to you, let me know. Else we need to wait for a stable release of the new wrapper. Quote ?? FRANCESCO CROCETTI ?? http://skaredcreations.com Link to comment Share on other sites More sharing options...
Roland Posted July 20, 2010 Share Posted July 20, 2010 Thanks for the info ZioRed. I'm in no hurry. I can wait for the stable. Quote AV MX Linux Link to comment Share on other sites More sharing options...
Blue Solitare Posted July 21, 2010 Share Posted July 21, 2010 How complete is the latest version? I'm just trying to decide if/when I should jump to the C# libraries.. Quote Link to comment Share on other sites More sharing options...
ZioRed Posted July 21, 2010 Share Posted July 21, 2010 Last time I heard Tyler, he said it was most done and should be ready in some days/week. Quote ?? FRANCESCO CROCETTI ?? http://skaredcreations.com Link to comment Share on other sites More sharing options...
Rick Posted July 30, 2010 Share Posted July 30, 2010 How is this going? I'm kind of hesitant to use this in a project I have because I'm waiting on this new version. Quote Link to comment Share on other sites More sharing options...
L B Posted July 31, 2010 Share Posted July 31, 2010 Rick: Yesterday, Tyler created a custom Engine.DLL for us - what this basically means is that we have an extremely high access to accessors and other functions that we didn't even know existed. I updated about a third of the wrapper today to fit the changes, but I will still need about a week for it to be done. Fear not however, you may use the current version. Some things will have changed, but they are mostly internal. Therefore, you may only have to adapt slightly when the new version comes out. For instance, "Window.HasRequestedClose()" has changed from a function to a property. Therefore, you only call "Window.HasRequestedClose" (without the parenthesis) now. If you do not wish to revise your code for such conventions when the new version comes out, I suggest you wait. If you don't mind, however, feel free to start your project right now. The official given delay for the new version is "within the month". I do think, however, it will be ready within next week. Enjoy your development Quote Link to comment Share on other sites More sharing options...
Rick Posted August 1, 2010 Share Posted August 1, 2010 Sounds good. I'll stick with the old version and deal with the needed changes if they aren't going to be to radical. Quote Link to comment Share on other sites More sharing options...
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