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Multithreading in Gamelib


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I read up on old forums about the GameLib having multi-threading built into it at some point.

 

I am just wondering if has been implemented as I am looking into multi-threading/multi-cpu programming.

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It will be implemented for things where multi-threading gives some benefit. At the moment I can only image loading screen, disk I/O and networking.

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For loading screen I was working on doing it in a C# lib I was planning to code, the plan is to manually parse a SBX file and call a callback (defined by the user) after loading each entity passing it the entity loaded and the count of all entities in the scene (to let drawing progress bar).

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