TheConceptBoy Posted March 30, 2019 Share Posted March 30, 2019 Good day, could someone advise on a few questions. Can Microosft Mixed Reality Headsets used for game dev in Leadwerks / Turbo? This is the headset I'm looking at. https://www.staples.ca/en/HP-Windows-Mixed-Reality-Headset-With-Controllers-VR1000-100/product_2800476_1-CA_1_20001 It's affordable, comes with controllers. I just need something entry level that I can develop for: My main concern is developing a game on A Microsoft "mixed reality" headset and the game ending up not compatible with other headsets like HTC or Oculus. Is that a thing devs have to consider? Quote Link to comment Share on other sites More sharing options...
Josh Posted March 31, 2019 Share Posted March 31, 2019 I have not tried these myself, but they should work with OpenVR. I believe someone in the Forth project posted a video using a WMR headset. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
TheConceptBoy Posted April 3, 2019 Author Share Posted April 3, 2019 And Leadwerks supports OpenVR? Quote Link to comment Share on other sites More sharing options...
Josh Posted April 3, 2019 Share Posted April 3, 2019 Yes, that is what we use. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
mdgunn Posted April 3, 2019 Share Posted April 3, 2019 I did the VR video Josh mentioned. I got a lenovo explorer. They were available for 110 pounds in the UK (roughly 150 dollars) on Black Friday, though I missed that deal by minutes and had to pay 150 (with a bit of cashback on top to ease the pain). https://www.hotukdeals.com/deals/lenovo-explorer-windows-mixed-reality-vr-headset-and-wireless-motion-controllers-14999-lenovo-uk-3116076 At that sort of price I'd say it was worth it. For 350 UK pounds (if you were paying at staples in CAD 599) then I'm not so sure. The head set is fine and REALLY handy that you can tilt up the visor but I found the controller tracking to be a bit iffy at times though maybe there are ways to improve it. I think it may be better to wait and see what the Oculus Quest is like. I believe the Quest will become the standard Rift and the previous will be phased out. I think the Quest uses similar approach to Mixed Reality with an inside out system where the headset tracks the controllers and so you don't need base stations. I think it is really made by Lenovo and sounds like is using some lessons learned from Mixed Reality implementations. I'm not an expert in the area so I could have some facts wrong there. I've tried PS VR as well. I think that worked fine with Leadwerks too though to get the Move controllers working requires some effort so if you already have PSVR or know someone that does (which may be more common that other VR) then maybe borrow that just to get a feel for things though you need to by Trinus VR which is not free but I think it runs as a time limited trial. Here is the Leadwerks VR test. Rather wonky (seemed fine in the display!). For comparison the same room currently looks like this, though it is still a work in progress. 2 Quote Link to comment Share on other sites More sharing options...
TheConceptBoy Posted April 3, 2019 Author Share Posted April 3, 2019 Haha well it was 200 on sale, which is why I was considering it. But it's not on sale anymore so oh well. It would have been an impulse purchase anyways as I none of the VR game ideas I have are the active ones I'm working on at the moment. Quote Link to comment Share on other sites More sharing options...
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