mdgunn Posted December 8, 2018 Share Posted December 8, 2018 Got a Lenovo Explorer mixed reality headset in the Black Friday sales so feel compelled to see what the Cryo room I've thrown together looks like in VR. 3 Quote Link to comment Share on other sites More sharing options...
mdgunn Posted December 8, 2018 Author Share Posted December 8, 2018 Should be able to upload the models later today. They will be very prototype in nature...probably no textures or even physics. This just to test out a style. May completely scrap them all so don't want to wast time re-texturing, UV-ing, importing again etc. Not planning to make the game VR (thought we could make have an explore mode where you can just visit the maps in VR and maybe trigger dev notes or something? Mainly did it just because I thought it would be interesting to be WITHIN the models I'd put together. Quote Link to comment Share on other sites More sharing options...
mdgunn Posted December 8, 2018 Author Share Posted December 8, 2018 Tried pushing to repo. Got a login problem, might need to reset password. Got to go out for a bit, will sort upload later and also do more models for 'dream room'. Quote Link to comment Share on other sites More sharing options...
aiaf Posted December 8, 2018 Share Posted December 8, 2018 Looks great even without texturing. Explore mode idea is cool, like a vr post game article. Quote I made this with Leadwerks/UAK: Structura | Stacky Desktop Edition Website: Binary Station Link to comment Share on other sites More sharing options...
mdgunn Posted December 8, 2018 Author Share Posted December 8, 2018 Got the models (first set) pushed. It seemed to think there were more changes than I had actually done. I think leadwerks can tend to do this. Hopefully repo is OK if not let me know. Quote Link to comment Share on other sites More sharing options...
mdgunn Posted December 8, 2018 Author Share Posted December 8, 2018 ARGH. Changing my git client has lead me to checkin a copy of the repo with a load of test stuff in it I didn't really want to commit. I'll see if I can get rid of it. There's loads of it unfortunately. Suggest nobody pulls the last checkin unless they can get it back in state it was before that. I use git a bit but no expert so not sure I can properly untangle this. Quote Link to comment Share on other sites More sharing options...
aiaf Posted December 8, 2018 Share Posted December 8, 2018 Just make sure you have a copy of your correct repository in some other place as backup in case you delete local content. I can reset the online repository to my previous commit, then you clone in a NEW directory and add there your model changes.Tell me if you want to do like this. Lets get on discord if you still have problems . Quote I made this with Leadwerks/UAK: Structura | Stacky Desktop Edition Website: Binary Station Link to comment Share on other sites More sharing options...
mdgunn Posted December 8, 2018 Author Share Posted December 8, 2018 I had a backup (being what I wanted to commit in the first place). It think I have everything back. I think the only thing that might be wrong is Maps/start.map. I had copied my VR test map over it so I could start it easier as the current code overides the usual default behaviour of starting the editor map you are in. If you can make sure you have a copy of the YOUR start map and then get that back in place then hopefully that will be everything back as it was (plus the new models). Quote Link to comment Share on other sites More sharing options...
aiaf Posted December 8, 2018 Share Posted December 8, 2018 Ok i clone the new repo in new directory to test.I will put the old start.map back if everything is ok. When i start the game i get this: Error: Failed to load material "C:/Users/alex/Desktop/f/forth/Models/VR/teleport3.mat". Loading prefab "C:/Users/alex/Desktop/f/forth/Models/VR/teleport.pfb"... Error: Failed to read file "C:/Users/alex/Desktop/f/forth/Models/VR/teleport.pfb". Error: Failed to load prefab "C:/Users/alex/Desktop/f/forth/Models/VR/teleport.pfb". Error: attempt to index field 'teleportindicator' (a nil value) Quote I made this with Leadwerks/UAK: Structura | Stacky Desktop Edition Website: Binary Station Link to comment Share on other sites More sharing options...
mdgunn Posted December 8, 2018 Author Share Posted December 8, 2018 OK....they are actually standard VR assets from the VR starter map.....I might further play with VR and the assets are small so I think I will add them in here. I am on discord too if any easier. Quote Link to comment Share on other sites More sharing options...
aiaf Posted December 8, 2018 Share Posted December 8, 2018 Yeah discord #development tab. Quote I made this with Leadwerks/UAK: Structura | Stacky Desktop Edition Website: Binary Station Link to comment Share on other sites More sharing options...
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