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Third person, low-poly, world exploration/monster fighting/puzzle


Rick
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Looks like Third person, low-poly, world exploration/monster fighting/puzzle is the winner. We need to get some requirements down. As others have stated this is the kind of game that can have it's scope blown wide open so we probably want to start small and build from there. First release should probably be very simple. A terrain and character in the style we want (low poly) just walking around with a 3rd person script. From there the possibilities are endless but without those first steps we have nothing.

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