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FBX model problem!


maa1
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A few suggestions:

1) Take a simpler model (e.g. textured cube or something quick to generate). Make sure you're happy that the basic process of import does usually work. Usually you do have to do calculate normals.

2) Make sure the model in blender looks OK turn on the normal direction display. It looks most like an issue with the source model given just a few triangles seem out.

3) Post a link to your blender file (textures probably not required if it's a normal issue) so others can try.

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