maa1 Posted September 1, 2016 Share Posted September 1, 2016 I need help with 3d model imported from Blender. So in Blender it looks Like But in Leadwerks it looks like What is wrong, tell me please! Quote Link to comment Share on other sites More sharing options...
cassius Posted September 1, 2016 Share Posted September 1, 2016 Have you tried "calculate normal" in the model editor? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
maa1 Posted September 2, 2016 Author Share Posted September 2, 2016 Have you tried "calculate normal" in the model editor? Yes i tried it, but no effect Quote Link to comment Share on other sites More sharing options...
mdgunn Posted September 2, 2016 Share Posted September 2, 2016 A few suggestions: 1) Take a simpler model (e.g. textured cube or something quick to generate). Make sure you're happy that the basic process of import does usually work. Usually you do have to do calculate normals. 2) Make sure the model in blender looks OK turn on the normal direction display. It looks most like an issue with the source model given just a few triangles seem out. 3) Post a link to your blender file (textures probably not required if it's a normal issue) so others can try. Quote Link to comment Share on other sites More sharing options...
Genebris Posted September 2, 2016 Share Posted September 2, 2016 Apply all modifiers before exporting, try to export through leadwerks exporter and through default fbx exporter, upload blender project here. Quote Link to comment Share on other sites More sharing options...
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