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GetEntityAABB order of points?


Chiblue
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I am using the GetEntityAABB to get the outside bounding box dimensions of my ingame static objects, I am using this information to build AI avoidance data.

 

I need to ensure that the GetEntityAABB data is written to the AI engine in a clockwise rotation, I am only using the first set of X/Z points...

 

Can anyone tell me how the GetEntityAABB provides the X/Z, or is this random.

 

I can check and use the lowest X and Y, then then lowest X with the other Y etc... this would work but if the GetEntityAABB has a consistent logic then this would save some additional logic..

If it's not Tactical realism then you are just playing..

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