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character walks backwards


cassius
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its the mutant character from workshop. I use "Point" and "Follow" in my code but the mutant walks backwards. I tried rotation 180 in editor properties and also in code . Must be a way but I can't find it. Heeeeeeeeeelp!

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

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following code did nothing.

 

 

mutant.control->SetCharacterControllerAngle(180);

 

and neither did the code below.e.

 

mutant.modell->SetCharacterControllerAngle(180);

 

 

I might try SetRotation with a Boolean flag in main loop.

 

with a more common format than mdl I could have loaded it into uu3d and rotated the model

EDIT: it would be nice to have this feature in model editor..

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

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following code did nothing.

 

 

mutant.control->SetCharacterControllerAngle(180);

 

and neither did the code below.e.

 

mutant.modell->SetCharacterControllerAngle(180);

 

 

I might try SetRotation with a Boolean flag in main loop.

 

with a more common format than mdl I could have loaded it into uu3d and rotated the model

EDIT: it would be nice to have this feature in model editor..

 

Have you tried changing the values you are using with SetCharacterControllerAngle? Like 0 instead of 180?

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I spent 3 hours trying to get this right but it did not respond to any values.

I changed the character to a zombie character I got from tgc a long time ago.

It works fine with same code.

Thanks to all for trying to help.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

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