dennis Posted December 8, 2015 Share Posted December 8, 2015 hey all, does anyone know why my trees won't have physics? With kind regards Dennis Quote Link to comment Share on other sites More sharing options...
shadmar Posted December 9, 2015 Share Posted December 9, 2015 Because you don't want anything to collide into them? Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
dennis Posted December 9, 2015 Author Share Posted December 9, 2015 Because you don't want anything to collide into them? but the problem is that I just walk right through them haha. that isn't good either, how can I fix this? Quote Link to comment Share on other sites More sharing options...
cassius Posted December 9, 2015 Share Posted December 9, 2015 I don't bother withphysics on trees, yu can walk tru my trees anytime butyou could use polymesh, unless the new vecetation prevents this. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Rick Posted December 9, 2015 Share Posted December 9, 2015 Did you see the flag in the veg layer for collision on that layer? Quote Link to comment Share on other sites More sharing options...
shadmar Posted December 9, 2015 Share Posted December 9, 2015 If you open it in the model editor and click View->Show Physics, do you se a collion mesh?, if not just make one and save it. Either way this will be a guessing game unless you provide the tree for us to look at. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
dennis Posted December 10, 2015 Author Share Posted December 10, 2015 Did you see the flag in the veg layer for collision on that layer? yes I did but it doesn't seem to work for me. If you open it in the model editor and click View->Show Physics, do you se a collion mesh?, if not just make one and save it. Either way this will be a guessing game unless you provide the tree for us to look at. here is the tree I'm using: tree.rar Quote Link to comment Share on other sites More sharing options...
macklebee Posted December 10, 2015 Share Posted December 10, 2015 I was able to collide with the vegetation layer when i had all the materials assigned. As for the individual model, I had to remove the bone in the fbx that was attached via UU3D to get it to save properly with its own collision shape in the mdl. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
dennis Posted December 10, 2015 Author Share Posted December 10, 2015 added physics in the model editor, tried to hit the collision flag and tried to edit the tree inside uu3d. neither of it worked Quote Link to comment Share on other sites More sharing options...
shadmar Posted December 10, 2015 Share Posted December 10, 2015 What mack says works for me too. You are missing a trunk material, but collisions works fine to mee to when using macklebees method. I used a cyclinder as collsionmesh. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
dennis Posted December 10, 2015 Author Share Posted December 10, 2015 got it working now too. did a clean boot after 3 weeks and it runs like a charm now. thanks guys! 1 Quote Link to comment Share on other sites More sharing options...
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