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using a timer


aiaf
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Hello,

 

Im trying to execute some code(in App Loop()) that updates my game objects every 5 seconds.

I tried implementing a timer using functions from Time api, but i wasnt very succesfull.

If someone have some code like this that works ill be happy to see.

 

So i went on and used Leadwerks thread:

 

Mutex *mutex = NULL;

long Updater::tick = 0;

 

Object* UpdateTick(Object* object)

{

while(1)

{

mutex->Lock();

Updater::tick++;

System::Print("tick: " + String(Updater::tick));

mutex->Unlock();

 

Leadwerks::Time::Delay(5000);

}

 

return NULL;

}

 

Updater::Updater(std::vector<Unit *> *units) {

this->units = units;

 

mutex = Mutex::Create();

thread = Thread::Create(UpdateTick);

}

 

Is it possible to pass an custom object to the Thread EntryPoint ?

 

static Thread* Create(Object* EntryPoint(Object* o), Object* o=NULL)

Something like Thread::Create(UpdateTick, myObjectHere).

 

I think im missing something, maybe is another way of dooing this.

 

Thanks

I made this with Leadwerks/UAK:

Structura Stacky Desktop Edition

Website:

Binary Station

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