drarem Posted September 18, 2015 Share Posted September 18, 2015 Since the beta update, we're getting weird artifacts and colors both in editor and run-time. When running the ground looks either low-res or something and off in distance it flashes then you see the rainbow effect in distance. Link to comment Share on other sites More sharing options...
Jazz Posted September 18, 2015 Share Posted September 18, 2015 Yes, Cuber is purdy now ;p --- Scott Using Windows 7 Ultimate 64 bit/Core I7-2700K @ 4312mhz/24G RAM/Nvidia GTX 1060 Link to comment Share on other sites More sharing options...
Josh Posted September 18, 2015 Share Posted September 18, 2015 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Haydenmango Posted September 18, 2015 Share Posted September 18, 2015 I am getting this error everytime I turn water mode on. Check out my game Rogue Snowboarding- https://haydenmango.itch.io/roguesnowboarding Link to comment Share on other sites More sharing options...
drarem Posted September 18, 2015 Author Share Posted September 18, 2015 Mystery solved! At least we know something is broke with the water. Link to comment Share on other sites More sharing options...
Josh Posted September 21, 2015 Share Posted September 21, 2015 I can't produce this error. Everything works just fine on my AMD card. Can you please check the program log and see if any shader is failing to compile? My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Haydenmango Posted September 21, 2015 Share Posted September 21, 2015 Well I have a Nvidia card so that might have something to do with it. I also figured out that this only happens when the terrain quality is either medium or high. This is from my program log after starting Leadwerks and turning water mode to true - programlog.txt Edit- Ok, I didn't actually see the error the last time (or the water for that matter) so I tested it again. When I tested it the second time I moved the camera to look at the water and two shaders loaded (which I'm guessing are the shaders that are causing the issue). Here is the second program log from when I actually saw the error. - programlog2.txt Check out my game Rogue Snowboarding- https://haydenmango.itch.io/roguesnowboarding Link to comment Share on other sites More sharing options...
shadmar Posted September 21, 2015 Share Posted September 21, 2015 Maybe related, but terrain gets really low quality when activating water. Load up 08-Terrain.map and just turn water on/off to see the change. Nividia GTX770M HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Josh Posted September 22, 2015 Share Posted September 22, 2015 Compiling now... My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
drarem Posted September 22, 2015 Author Share Posted September 22, 2015 It's fixed, thanks! 1 Link to comment Share on other sites More sharing options...
Recommended Posts