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OpenAL Still Crashing Games


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This bug my have been fixed on linux, but it it now introduced into windows.

http://www.leadwerks.com/werkspace/topic/12816-linux-al-device-is-not-closed-by-c/

 

I have gotten it to crash while loaded in Visual Studio but i'm not proficient enough in c++ to diagnose the problem.

 

A map to replicate the bug

 

https://www.dropbox.com/s/psw5g2ur77agre6/audiobug.map?dl=0

 

1. Start a new project with the Advanced First Person Shooter template

2. Load map

 

Run map, DO NOT PRESS ANY WASD Key. A sound will play. Press esc. It should crash.

 

Run map again. DO NOT MOVE AGAIN. A sound will play. Move the player until you hear 1 footstep. Press escape. No crash.

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Can you try this with the current build? I fixed some stuff last night that affects how the sound system is cleaned up on exit.

My job is to make tools you love, with the features you want, and performance you can't live without.

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