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wound (bloodspat hole on enemy) decal in FPSGun.lua


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In FPSgun.lua : (does not work):

 

    if enemy~=nil then
                   mtl = Material:Load("Materials/Decals/wound.mat")
                   scale = 0.25
                   rendermode = 0

 

Should be (atleast they work for me then):

 

    if enemy~=nil then
                   mtl = Material:Load("Materials/Decals/wound.mat")
                   scale = 0.25
                   rendermode = 1

 

I can see blood on the crawler or zombie.

HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB

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You have to adjust the material decal mode. How you have it set now, the decal will appear on the walls and floors.

My job is to make tools you love, with the features you want, and performance you can't live without.

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