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Magica Voxel


YouGroove
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For people interested in Voxel like models, there is a free one i use : MagicaVoxel

https://voxel.codeplex.com/

 

It has many advantages compared to some other free ones :

- Mirror mode

- Draw and fill or remove

- color mode

Exporting to Obj file its has two major advantages :

- No duplicated vertice, doubles are already removed

- Exports one material only, for color it uses the exported texture lookup

 

It don't have animation support, but that's easy in Blender.

 

It can have many uses :

- characters

- props

- maps (just scale up the exported model)

 

 

snap0082_zps26f2cdb8.png

 

voxel_bazooka.PNG

 

directlink_B5XKDu8CQAAJ8c5.png%3Alarge.png

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Stop toying and make games

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I just made a test using PhysicShape generation and it works good.

But for levels, with LE3 it's better to keep BSP as you can make square based levels indeed laugh.png

 

If you need to use the model as a map, the best way is after importing the Obj file in Blender :

- make copies of the voxel level

- delete some parts in each to make pieces of the level

- import individually each piece of level to benefit engine culling

 

 

I think it's a better tool to generate assets like trees, houses, rocks you will place in your map.

And it's cool for making voxel characters , weapons and other assets for your voxel game.

post-3271-0-25835100-1426021867_thumb.jpg

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Stop toying and make games

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