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Seams & Shadows


SlipperyBrick
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I don't know whether this is something that I would need to change in code, or whether there is an option in the editor for this. I have some issues with seams and shadows.

 

Here are some pictures to explain what the problem is, hopefully you can see what I mean tongue.png

 

http://gyazo.com/211e1bb46df91025ebcfdefecd5657c9

 

http://gyazo.com/7fb736366e1b430433f544728feb4a06

 

http://gyazo.com/c870d09a1f1b661a76f4c1075a991852

 

http://gyazo.com/c7c437d307cf40100013d495eafc2a95

 

All the meshes in this level are modular and fit to scale. I have snapped every single mesh so I wouldn't say this is an issue with my meshes not snapping together or having some slight seams that is leaking light.

 

I think this is possibly an AO issue because when I get up close to these seams they disappear and are filled with shadow. Is this something that would involve AO and draw distance or am I completely wrong? tongue.png

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It looks like the walls have no thickness, am I correct? Generally, those types of seams are a result of walls that are too thin. Unfortunately, the only real way to fix this problem is to make the walls thicker.

 

... to evolve a little bit on that, I usually stick to these dimensions mentioned by Josh here: http://www.leadwerks.com/werkspace/topic/10016-mapping-standards/

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Just dropping a post again to let you guys know that you were actually right haha!

 

It was the thickness of the walls. The seams are now gone, although shadows that are far away don't seem to be drawn until I get up close to them. This would be a setting in the lights though I think. I would like to say thank you though, you guys are awesome! XD

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