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Global variable


AggrorJorn
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Instead of object:Update() I can also use object:Update(). The result is the same, but I would like to which one is better.

 

which one is better :)

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lol :)

 

I ment Update or Render.

 

 

 

ah .. thought it was a trick question :blink::)

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

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3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

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"I used to be alive like you .... then I took an arrow to the head"

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:) yep as expected ... and he wanted a raise !! lol

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

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LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

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Josh has said that Render() can be better if you don't need something to run every cycle because I think Render() only runs when the camera can view it. You should be able to test this out with this right? Put that code in the Render() function and face the camera away from this object and trigger it and I would assume it won't work because the Render() function isn't being called. So in your case the Update() would be better because it runs every cycle which for this thingoid is needed.

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