Calimaw Posted February 2, 2010 Share Posted February 2, 2010 When Im using the Sandbox editor for 2.0 and I attempt to move (holding rightclick, + W A S D) I will move in the correct direction, and back again in a rapid fashion, similar to being on an angry bungee cord. Quote Link to comment Share on other sites More sharing options...
Niosop Posted February 2, 2010 Share Posted February 2, 2010 Happens to a lot of us. Rebooting your computer seems to fix it Quote Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX ZBrush - Blender Link to comment Share on other sites More sharing options...
Calimaw Posted February 2, 2010 Author Share Posted February 2, 2010 Will do so (I haven't rebooted in a long while). Thanks! Quote Link to comment Share on other sites More sharing options...
TylerH Posted February 7, 2010 Share Posted February 7, 2010 I found out that Leadwerks does a few things that, overtime, kill your computer and all Leadwerks apps (until you restart): - Something is wrong with the OpenAL implementation, it eats up all the buffers and for some reason won't close them all when the application is terminated, so over time, no other audio applications can use them (if they use OPenAL), and your speakers will start to play load-pitched static, and the sounds from Leadwerks that were cached (usually from the editor I hear the underwater loop and the barrel impact sounds). - Overtime, the amount of RAM Leadwerks is using increases, and even after ending the processes or closing the programs, that RAM usage is still there. - Overtime, the Application Speed degrades (THIS IS WHAT CAUSES THE JERKY MOVEMENT). Anything in any Leadwerks application that is modified by AppSpeed, will have that jerky movement, rotation, interpolation, etc. I can't say what causes this, but I can assume that the timer Leadwerks is using internally degrades after a while for whatever reason, and you start to get ridiculous AppSpeed returns: It will fluctuate, for me, anywhere between -5 and 500000, until I restart. Quote nVidia 530M Intel Core i7 - 2.3Ghz 8GB DDR3 RAM Windows 7 Ultimate (64x)----- Visual Studio 2010 Ultimate Google Chrome Creative Suite 5 FL Studio 10 Office 15 ----- Expert Professional Expert BMX Programmer ----- Link to comment Share on other sites More sharing options...
Josh Posted February 8, 2010 Share Posted February 8, 2010 I am not aware of any memory leaks. If you find one, please let me know. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
DaDonik Posted February 10, 2010 Share Posted February 10, 2010 I just tried out what happens when i run my wip-game over 2 hours. Using the task manager to check the RAM usage, there was no change at all. The game uses entity callbacks and messages all the time. Can't say anything about behaviour of AppSpeed, as i use my own timer Quote (Win7 64bit) && (i7 3770K @ 3,5ghz) && (16gb DDR3 @ 1600mhz) && (Geforce660TI) Link to comment Share on other sites More sharing options...
TylerH Posted February 13, 2010 Share Posted February 13, 2010 Josh: Can you compile a version of the editor using a Debug build? May make it easy to find any leaks if there are in fact any. I just couldn't think of any other reason for the exponential decay of the AppSpeed over time (I am talking days to weeks of having the editor application open). Quote nVidia 530M Intel Core i7 - 2.3Ghz 8GB DDR3 RAM Windows 7 Ultimate (64x)----- Visual Studio 2010 Ultimate Google Chrome Creative Suite 5 FL Studio 10 Office 15 ----- Expert Professional Expert BMX Programmer ----- Link to comment Share on other sites More sharing options...
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