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FirePit from LE2 - workshop doesnt accept my shaders


shadmar
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I have remade it with sounds, and a nice fire shader ready for the workshop.

But the material strips off the shader.

 

Shader is placed in the same directory as the material.

 

flames1.JPG

 

So local mat file looks like this :

 

blendmode=3
castshadows=0
zsort=1
cullbackfaces=0
depthtest=1
depthmask=0
diffuse=1.00000000,1.00000000,1.00000000,1.00000000
specular=0.501960814,0.501960814,0.501960814,0.501960814
alwaysuseshader=0
mappingscale=1.00000000,1.00000000,1.00000000
drawmode=-1
shader="./flames.shader"

 

(also tried without ./ )

 

But when uploaded to Workshop, the material just has a blank field on the shader when materials is opened.

 

flames2.JPG

 

The log says :

Loading material "flames.mat" [300989568]...
Loading shader "C:/Users/fk/Documents/Leadwerks/Projects/to3/flames.shader"...
Error: Failed to load shader "C:/Users/fk/Documents/Leadwerks/Projects/to3/flames.shader"

 

Oh and this is what it should look like if I get it correctly uploaded :

post-747-0-44760000-1408139282_thumb.jpg

HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB

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This will likely be a little trickier to figure out, so I am trying to fix the easy problems first. But it does have my attention.

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My job is to make tools you love, with the features you want, and performance you can't live without.

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  • 3 weeks later...
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