Chiblue Posted January 31, 2010 Share Posted January 31, 2010 I am working through the models tutorial and I have my collisions and bodymass set, but the drums are not falling, I have also set the gravity high but still not happening... I did the character controller tutorial and the gravity worked perfectly, so what am I missing??? Quote If it's not Tactical realism then you are just playing.. Link to comment Share on other sites More sharing options...
macklebee Posted January 31, 2010 Share Posted January 31, 2010 Where did you get the drum gmf from? the supplied zip file? or the SDK? if you are using the oildrum from the tut's zip file, then that is probably your issue. The PHY files have changed since that tutorial was made. Copy the oildrum.PHY file from the SDK's Models/Props/Oildrum folder and overwrite the PHY file you are using in your tutorial example and it should fall now. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Josh Posted January 31, 2010 Share Posted January 31, 2010 That was the first thing I checked, but the file sizes are the same. I went through the tutorials a couple months ago and made sure they were compliant with 2.28, and nothing has changed since then that would affect this. I'll take a look at it tomorrow. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
macklebee Posted January 31, 2010 Share Posted January 31, 2010 well I tested it as well before I posted. I renamed the SDK's oildrum.PHY file and copied the PHY file from the tut's zip into my SDK's folder. Opened the editor and place an oildrum inside. The oildrum did not fall. I deleted the PHY file and renamed the original PHY file back to oildrum.PHY. Restarted the editor and the oildrum fell. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
macklebee Posted January 31, 2010 Share Posted January 31, 2010 Also, there is a slight difference in file size between the one that comes in the tutorial's zip file and the SDK's. SDK's oildrum.PHY = 124 bytes Tut's oildrum.PHY = 120 bytes Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Chiblue Posted January 31, 2010 Author Share Posted January 31, 2010 I replaced the .phy with the one from the SDK and everything is working now... Quote If it's not Tactical realism then you are just playing.. Link to comment Share on other sites More sharing options...
Foolish Posted March 11, 2010 Share Posted March 11, 2010 I can get the oil drums to fall using the new physics file. However, I can't seem to create a physics file on my own that will work in the same tutorial. I tried creating a simple box in 3dsmax v9. The gmf file is fine and looks fine in the scene. The phy file is created as well. The exporter seems to create the .phy file, but it doesn't fall in the same scene. Is anybody else having trouble creating physics files? Thanks Quote Windows XP Dual Core 2.66 Dual GeForce 7900 GTS in SLI (Yes, I know they are old.) Blitzmax with BlIDE Link to comment Share on other sites More sharing options...
Marleys Ghost Posted March 11, 2010 Share Posted March 11, 2010 Have a look through this Thread. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
AndyGFX Posted March 11, 2010 Share Posted March 11, 2010 A few days ago I found,that when exist ini file and lua in same folder as model, then collision doesn't work. Try remove ini file (it's old feature) and add your setup only to lua. Quote [HW] C2D Q6600, 4GB RAM, NV8800GTX, Vista Ultimate x64 [sW] Blide Plus, BlitzMax, Delphi, C++, 3DWS 5.53, Leadwerks 2.xx Link to comment Share on other sites More sharing options...
Marleys Ghost Posted March 11, 2010 Share Posted March 11, 2010 Not sure its a Lua/ini issue as the OP is a SDK 2.0 Owner Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Foolish Posted March 11, 2010 Share Posted March 11, 2010 Thanks for the responses guys. I'll let you know if I have any luck after work. Also, I am a recent upgrade owner to 2.3. My profile just isn't updated yet. Quote Windows XP Dual Core 2.66 Dual GeForce 7900 GTS in SLI (Yes, I know they are old.) Blitzmax with BlIDE Link to comment Share on other sites More sharing options...
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