Hi,
i have created a Project from the Marble Game Template for a Test in MS Visual C++ 2013, here my steps:
main.cpp
if (ext=="zip" || ext=="pak")
{
Leadwerks::Package::Load(file,"strongpassword");
}
Ok after the changes in main.cpp i have compiled the solution and the Game runs in the Projectfolder, now i have create a folder "MarbleGame" with the MarbleGame.exe, lua51.dll and the steam_api.dll from the Projectfolder, the Assets are in seperated protected ZIP Archives like this:
Fonts.zip
Maps.zip
Materials.zip
Models.zip
Scripts.zip
Shaders.zip
Sound.zip
I