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Showing results for tags 'bones'.
Hello, New to this software. I've successfully imported an FBX with bone animation and it's awesome. My question is, if I animate a character with a run cycle, but then I want him to be holding a weapon, is it possible to override the animation only in his arms, replacing the animation with a pose to hold a weapon? What about only animating the character's facial bones for talking? Can the facial speech values of one animation clip be added to a run cycle animation clip? How about blending between a walk cycle and a run cycle? Is that possible?
I made simple animated model (cube) just to check how it will work in leadwerks. But it doesnt play animation sequence in leadwerks model view. Which additional steps must be done to prepare blender animated midel for export for leadwerks? I tried baked animation too, still zero results. Is anyone here uses this engine with actual animated models exported from blender?
Hi, Because Leadwerks use only bones to animate 3D models, I created a simple scene is Blender with 2 disconnected bones that allow me to translate an object. After exporting it to an .mdl file, importing it into LE and open the model editor: the animation is present but my object doesn't move. Is Leadwerks need bones to be connected together to be animated? scene-test-1.zip
I have made a rope model and attached bones to it, I can properly move bones in the editor, but when I add mass for one of the bones, this part of the rope simply disappears. How can I make bones act like props so I could connect them with ball joints?