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onaid

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Everything posted by onaid

  1. here is debug report all my sound files are there ? but they dont publish ? works fine in editor ? this must be a bug PLEASE HELP
  2. ok i just tried to move my sounds to play from a pivot...still no sounds.
  3. my sounds are in the sounds folder in my project folder. the two sounds that do play, and all the others. they are .wav files, so why are only two of the sounds working? all works fine in debug but not after publishing? i dont see how adding a pivot will help as i already have some sounds running through pivots, some on a push button .lua some through a trigger collision, so they should all work i just dont understand why if it works in the editor why not after being published??
  4. ok one thing i have picked up is there are only 2 sounds that work after publishing. they are PushButton.lua on two control panels. others are PushButton.lua that activate a Noise.lua i also have pivots with Noise.lua to play sounds. like PushButton.lua to a pivot with a Noise.lua....? if that makes any sense it sorta maps out in the flow graph and you can see what im saying. cheers.
  5. i cant locate the ( only include used files ) to uncheck it ? i only have option to encrypt or not...and where is the attach script ? thank you
  6. when i publish my game to a exe all of my sounds which trigger in game do not play ? the files are there in project folder and they play when im in the editor?. i have normal sounds like footsteps etc nothing else? thank you.
  7. thanks for your help, i managed to get it to work by copying content of default (mygame) project to my new project folder, then deleting all maps but mine, and renamed my map to start map...... but now when i publish game i have none of my imported sounds? i have default sounds like foot steps but none of the sounds i brought into the game from other sources? when playing the game in the editor i have sound but not after i publish ????
  8. here is also flow graph from both projects, some of the script is gone ?
  9. textures are default , models are mostly default like control panels a desk, some are from workshop like dead tree, strange big tree, piano, phone. so i guess when creating a new project in manager wouldnt all the default models and textures be there ? as you can see in the scene tab my control panels are no longer there?
  10. please help i have made a small map file/game under default project folder (my game). so when i publish the game all i get is the default start map. i understand i need to create a new project and have done so, but when i open my map i created all the objects and materials,are gone? thank you.
  11. how do i add water to my map ? i have managed to create a height map and import it but i dont understand how to add water? or trees for that matter please help and thank you all again
  12. THANK YOU VERY MUCH "right click on your model in asset browser " thats what i was missing thanks all again
  13. nothing happens when i double click the model, or when i right click in the editor? how to open model viewer ? thank you
  14. i have downloaded the zone concrete bunker but when i place it in my scene i walk right through it? how do i make it a solid object? thank you
  15. i disabled sli via nvidia control panel, no dice. same error. enabled sli again, no dice. recent update to nividia drivers today 19.02.2014 driver 334.89 WHQL. still no dice. (enable/disable sli done with above driver) thank you for your help.
  16. i have verified integrity of game cache on steam all updates a recent, my graphics drivers are up to date, i checked the update projects no !. still the same error every time. when running the game (not debug mode) it works fine no error?????
  17. hi i am running the steam version so i guess its beta? i have 3x gtx 480 in sli thank you
  18. i am getting this error all the time now when running debug, even with the preloaded demo maps? it never used to do this ? just after a update. OpenGL error GL_INVALID_OPERATION if i run the game it works, this error only occurs when i run the debug option? why now it never used to give a error? even if i build a simple square and drop the prefab fps player i get error? please help attached a screen shot. cheers.
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