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onaid

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Everything posted by onaid

  1. would be nice if game worked in game launcher for everyone , spent months on this only to have it black screen on windows 7 HELP:(
  2. anyone out there have luck running it on windows 7 ? please help
  3. runs on my win 10 machine with no errors ?
  4. guys could you try if it works better for you now , i have put in textures as sugested and re created nav mesh, i get no debug errors in the editor guys could you try if it works better for you now , i have put in textures as sugested and re created nav mesh, i get no debug errors in the editor
  5. yep thats what i get on my win 7 machine but it works on win 10 machine ?
  6. hi guys , just need a little help here and feedback , i have had mixed reports on my game launching in leadwerks game launcher , for some people it works. for others not. and mostly not. this is a worry . if any one can download and launch the game and see what happens and provide some feedback on running the game and the game itself it would be awsome . cheers fellas. ps i have successfully launched the game from leadwerks launcher , but it has also crashed one me too once or twice... pps , i find the game will launch on my windows 10 pc but not my win 7 pc ? http://www.leadwerks.com/werkspace/page/viewitem?fileid=732248859
  7. hey can i jump in on this one i have got the same problem with the nature pack , failed to download workshop item? have verified application cache reinstalled updated steam ?
  8. Thanks very much thirsty panther ! your above script has done the trick cheers mate
  9. hi all , am having some trouble with the drawtext.lua . I have attached a trial project where there are two collision triggers and two drawtext pivots also two delay triggers. what i want to achieve is when player walks into first trigger the first text is displayed, then off. when player walks into second trigger , second text is displayed, then delay trigger turns it off. each draw text, and collision has a delay trigger to turn off text and disable collision trigger. pretty straight forward stuff right ? well what is happening is both drawtext pivots are showing up ? like each time the drawtext.lua is called its displaying both text at same time ? so even if i only collide with first trigger it is also showing second drawtext ? https://drive.google.com/open?id=0BxWM6ILP8Pf9b2ZwcGtnT3hxT2c https://drive.google.com/open?id=0BxWM6ILP8Pf9VUxBTm0xaWhfWEE
  10. ok guys all thanks for your help , big thanks to the living legend Paul Thomas who totally got this sorted, mate you are a bloody champion. here is script for fps player.lua if you want to do the same. http://pastebin.com/D12H7Qbi Paul Thomas living legend
  11. sorry guys just total newb when it comes to script super keen to learn just need some help here
  12. http://www.leadwerks.com/werkspace/page/api-reference/_/entity/entityhide-r181 can i do somthing with this ?
  13. thanks for your help Roland but im not sure where to change the script would self.entity:FindChild replace playerModel:FindChild ? also the FPSplayer model has no children in the scene tab ?
  14. thanks Roland now i get this not sure if this helps but this is what i had in my head was to change the FPSplayer.lua so i could enable / disable weapon again sorry newb at script
  15. Hi Marty j , thanks for your reply yep i am using the fpsplayer.lua script for player , so i pasted the script you gave me in the fps player.lua im not sure if i got it totaly right as i get this error also there are no childen in the fps player model ? i s this what you mean when you say there is no player object ? so i cant choose to findchild lefthand sorry pretty newb at script , thank you for your help
  16. hi all having a little trouble with removing / drop a weapon. basically i would like my player to walk through a trigger and have it remove the weapon so player no longer has the weapon if that makes sense. i have tried attaching weapon pickup lua to a invisible box with a blank prefab but to no avail https://drive.google.com/open?id=0BxWM6ILP8Pf9Ml8yX2NjdzQ3QUU above is the project link test.rar thank you in advance
  17. Thanks again Aggror Jorn , that is perfect you are the man
  18. thanks Aggror , fpsplayer.lua dose work but only if i check the flash light on box. problem is flash light is on at start game, where i would like the flash light off at the start of game, also if i leave the box unchecked and then turn on flash light in game with F key it uses default flash light (not the flickering zippo light) if that makes sense, its like by checking the box im turning off or on the part you modified in the fps script ? and is there a way to adjust light level ? cheers again
  19. found how to change the spot light to point light, added fluctuation lines from fire pitt lua but nothing hapens FPSPlayer.lua cheers again for your help mate
  20. here are two rectangles lined up together off the grid line , (turn off grid snap)
  21. here are two rectangles snapped together, you should be able to get them lined up perfectly they are on the same grid line.
  22. no worries mate attached snip of my build version, also do you have toolbar selected in view tab ? see attached . are you running Linux ?
  23. thanks mate macklebee's modified script has done the trick i rekon
  24. thanks mate that has done the trick it appears to be working fine now , i can move the respawn trigger way down lower and no more bounce thing going on , thanks a bunch again for everyones help
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