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Josh Brown (Razz)

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Everything posted by Josh Brown (Razz)

  1. Since Blender 2.5 I'd say the interface has become rather intuitive. I watched one tutorial from Blender Guru and was already making stuff. I mean the keyboard shortcuts are obvious too, 'G', 'R', 'S' for Grab, Rotate and Scale. 'X','Y','Z', to constraint the transformation to the corresponding axis, however from what I gather from previous posts here is that wouldn't matter because the interface would be entirely editable. TBH though, this seems to benefit only Blender users giving them the features of Blender for use with Leadwerks, since it seems to be a plugin for Blender? Therefore only really helping out the minority of people here which means Josh's time could be best spent working on some other part of the engine.
  2. I very much like the in-game mission log, from an art perspective it could be improved with a hand holding the notepad so it's not floating around. Also Rick's point about the matches is very important, especially if you had a quest or mission where the distance between the objectives is much greater. I can't see the player appreciating having to go back where they've just been to do something they already tried to do. Especially when it's something as simple as pickup some matches. Other than that, so far it looks great! I can't wait to see more from this! I'd also like to buy your game when it's finished
  3. Just purchased the engine, waiting for the email to get the details. I've been following it for good part of the year and can't wait to start .
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