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Blog Comments posted by martyj
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Leadwerks 5 Beta Rollout
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
14 hours ago, jen said:I would think there will be an option to pay for your subscription through PayPal. You can either get a PayPal prepaid card or a Prepaid Visa card from stores with cash. You will be able to use those online to purchase goods and services.
Minecraft's early days got kind of ****ed by pay-pal. They had a cash withdraw limit.
You could do your own credit card processing and subscription through Stripe.
https://stripe.com/
It's fairly easy to implement. Fees are only like 3-5%. -
Five Programming Changes You'll See in Leadwerks 5
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
With the creation of a GameEngine class, does this mean we could have two worlds loaded at once?
Say for example, have level 1 loaded and playing, then in the background, spawn a new GameEngine to load level 2 for an almost seamless transition? -
A Look at C++11 Shared Pointers in Leadwerks 5
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
I take it the above code examples means you've already started transitioning LE to shared pointers?
What happens if you call delete on a shared pointer? Will I also have to transition my code when migrating to LE 5.5? -
Looks amazing. All you need now is to adjust rotation with the model moving in the direction of the next point.
Keep it up!
If you have this for a C++ library/class I'm sure some of us are willing to pay- 1
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Building Multiplayer Games with Leadwerks
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Just now, Josh said:You can use a bankstream to write any characters. It uses UDP. An event is received when a connection is dropped. (There's not really any such thing as a "connection" in UDP, but it is "formed" and "broken" by Enet.)
By Enet are you referring to http://enet.bespin.org/?
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Building Multiplayer Games with Leadwerks
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
How well will this work with writing unsigned char* data to a socket? Is this TCP or UDP? Does this have callbacks for dropped client/server connections?
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When will this be released?
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Website refresh and Leadwerks 5
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Does the enterprise version include source code? Or is that no longer an option? Is this also a yearly license?
I like the idea of a subscription. Granted it will cost me more overall, but I think it will allow for more updates to the engine. Would allow you to grow leadwerks better.
I'm super excited about multi-threaded support. I know asset loading is a frustration section for me as it locks up the UI.
I'm also super excited about the idea of plugins and open source support.
As far as SharedPointers, will there be a backwards compatibility API for legacy code? My source is getting pretty large TBH, it would be difficult to replace everything to shared pointers that interacted with Leadwerks specifically. Which is why I haven't really adopted the Actor class as well. -
A lot of the pages are missing CPP/LUA examples.
API-Reference_Object_Asset_Material_SetPickMode
API-Reference_Object_Asset_Shader_GetFloat
API-Reference_Object_Color
API-Reference_Object_Entity_Emitter
Just to name a few.
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Will this page be available for XML at some point?
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@Josh have you considered hiring from the community instead of places like Upwork?
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You might want to check out http://builtbyhq.com/
My employer works with them a lot. Could be a potential savings.
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@Josh, what is your email address that I should use?
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@Josh You should get in touch with these people. http://catalog.weber.edu/preview_program.php?catoid=11&poid=5065
They require an OpenGL class for their game development certificate. It's where I graduated from.
I can get you in touch with their academic chair if you'd like. When I took the course they were missing something like Leadwekrs for their advanced course of CS 4650
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How does A Demon's Game crowdfund with this? It looks like just a promotional tool?
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What aiaf and reepblue said. I mostly use Visual Studio. You might want to also compare C++ analytics vs Lua.
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I use golang for the server side networking aspect.
Ruby on Rails for the application data
C/C++ for the Client with plans of migrating client networking to Golang.
The end user doesn't touch the Ruby on Rails stuff. Although if you want to browse an old public data aspect of the games data you can visit it here: http://data.worldfactions.net/
It's a few months out of date and I haven't bothered to fix images yet as it hasn't been released to the public yet.
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@Rick that is another route to solve the same problem.
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@Aggror MySQL is the database I use with Ruby on Rails. The database is not the bottlekneck in performance. Ruby is generally slower than other frameworks, the idea is that hardware is cheaper than development hours.
As far as Mongo, be careful using mongo. If you don't use it the way it is intended to be used, it will destroy performance. I personally look at Mongo as like an API caching data layer, not a database itself.
@Rick
The major benefit I would say is easy of querying. Instead of my game having to SQL queries, everything is in a list or a hashmap. All the related items are already generated so the game has the best performance. It does add an extra step as far as changing things.
To add a quest I have to insert the items in the database (much like sqlite), then run a script to generate the native code, copy over the native code, then recompile.
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Does Analytics only work if Steam is initialized?
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I would love this as well.
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Is Josh considering buying a tiny house? Or RV living?
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SVN?
I mean it works well if it's just one dev. Pain in the *** to do branching.
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Do you know if this is X11 forwarding supported?
Unicode in Leadwerks 5
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Posted
Are you wrapping your definitions in #extern "C"{ }?
Would be cool to use something like Golang with Leadwerks. Performance might suck, but it would be worth a shot IMO.