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Posts posted by DudeAwesome
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I dont know toxic but are you trolling us? I mean in an other thread you will create an fps engine with Uberfeatures for one person and here you tell us about a lua editor because the leadwerks editor sucks for you (but you will use leadwerks for your engine???). I see no sense maybe some self education for you with those project but they will never be completed or even used I guess.
When josh is updating the editor and improve some stuff your editor becomes obsolete btw
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dont know if I should take this seriously.
and why you use leadwerks for your engine? inception?
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ok then it should possible to ask for a linear velocity to the bottom (if player falls down)
if there is one you should disable the jump.
like:
is my player falling? yes -> disable jump
is my player falling? no -> enable jump
other solution:
if player have a collision with an entity with the key "ground" enable jump. if not disable jump.
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to check if you stay on ground
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just download whole site with wget
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do you have read the code from darkness game?
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do you need a 1:1 map from original map? I just would use a painted heightmap (.raw or whatever) and draw dots for every unit onto the map by asking its position. the 2nd view solution will give you a nice performance drop and should only be used if you really need it (its worst case i guess)
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you dont have understand the syntax. you cant create a window with just saying FULLSCREEN
Syntax:
- static Window* Create(const std::string& title="Leadwerks", int x=0, int y=0, int width=1024, int height=768, int style=Titlebar)
--Create a window fullscreen self.window=Window:Create(title, x, y, w, h, Window.FullScreen)
like HD
self.window=Window:Create('MYWINDOW', 0, 0, 1920, 1080, Window.FullScreen)
parameters can also be variables. which type you can see in the syntax description
- static Window* Create(const std::string& title="Leadwerks", int x=0, int y=0, int width=1024, int height=768, int style=Titlebar)
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there are:
http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/window/windowcreate-r462
if you read the text it should be clear how to create a fullscreen.
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maybe you should ask the right questions if you have problems to create a fullscreen its just one line to edit.
if you have your first coding experiences with leadwerks and lua try some tutorials to learn how you use lua in leadwerks.
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lol? this is weird.
is this a bug or is this how it should be oO ?
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http://steamcommunity.com/sharedfiles/filedetails/?id=229684522
hey guys I saw this and was wondering how to do this. I created a simple day/night system by rotating a light but this is only visible for the shadows. The sun light looks pretty nice but I have no clue how to do this with functions from the api.
can someone give me a tip/hint how to do this?
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thats related how your HP bar should look like. do you like a text based or an image based HP bar or maybe something completly different?
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dude, we dont can see into your brain. can you post a real question or a real problem? I dont know what you want here with this thread.
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mhmm thats what I have expected. is there a world editor like this for leadwerks out there? Axis Game Factory just have a unity exporter
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http://store.steampowered.com/app/253370/?snr=1_software_4__203
I´m thinking about to buy Axis Game Factory to create levels for leadwerks. I´m just a little bit scared about that I cant import my levels into leadwerks and if it looks like in the axis game factory editor, because I can create also lights and add e.g. tree models.
anyone have a clue if I can use this with leadwerks?
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SetInput() works fine
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I dont get behind why you use
laser.scale ?
If laser is an entity try
laser:SetScale(your vec3)
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I would draw a radius for every Building and every Unit and would detect collisions to avoid this. Or just use aabb
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you have to activate Post Effects for your Camera. Set the value to true
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? Protection Guard maybe ?
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look interesting for VR games. But its also too expansive and not everyone would buy it I guess
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do you use animated shadow shader?
Looking for a team
in Tech Talk
Posted
its your project and if you want to do it you can try it but I dont would use leadwerks. leadwerks is not that advanced and deep for something like this imo. I would start on a lower level. sdl + glm or start with opengl from scratch. if there is a bug in leadwerks your engine will be stuck until its fixed. in your expose I see "good audio engine" - use openAL.
I also dont see any network stuff in your todo list. networking will be a nightmare from scratch. node .js would be a nice solution here I guess.
an engine is not a weekend project and you need a lot of experience in maths optimizing and algorithms. just take a look into shaders.
you also call it "next gen engine". well, a next generation engine should needs techniques that are used in the future. if your engine will ever be finished it will be outdated when you use techniques that are now state of the art.