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Posts posted by DudeAwesome
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I see nothing new that would be interesting in the video. I just see a weird car. Some weapons and some dumb navmesh enemies. Environment is too dark.
So it looks like a normal le game
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if you need it just as a 2D texture use Adobe Photoshop (e.g. for a skybox). If you have a 3D sphere you have to write a shader to render this + the textures.
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mixamo animations are not free. the free ones are useless. you also have to pay for the rigging later
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any plans for osx update this year?
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couchcoop no need for networking
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4 or python would kill me
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I prefer macbook air or macbook (pro)
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Dont just say no guys its not right. 2D Games dont just mean u need 2D textures and draw them on the screen. You can forget about that technique with drawing textures all the time its more easy. you can do 2D Games very well in leadwerks but it depends on what u wanna do. Games like angry birds or Crazy machines are easy. just create your Level in 3D and use the orthogonal view of the Camera with:
Camera::Orthographic: flat 2D rendering.
You can do some nice things with it
Think out of the Box
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This is not a reason for me. When its so different it should be a reason to separate Forum and docu.
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There should be a General separation between LE versions and the Forum categories. It should increase the overview for all LE Users. It is also an indicator how much the versions are in use. I also cant understand (I dont own lower LE versions than 3.1) why there is no documentation for older versions available public here.
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the most important feed is not available. the documentation/command reference.
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an answer to your question
http://www.leadwerks.com/werkspace/topic/7130-support-for-decals/#entry65255
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i like the function syntax from objc.
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(brightness, colors, or change textures as it's allowed from the moment you specify the author on credits).
quote from nobiax:
What about thief ? It's Internet.Don't want to be stolen ? Don't put a thing on Internet!
Deal with it!
Copyright ? Just an other idea very highly deeply raped by big ****ty lobbies & patent trolls for their own profits.
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Terrain:Create($RAWfile)
u know what I mean
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good idea
could also be interesting in combination with post effects per camera. like background black/white and gun tooneffect
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We have some coders and level designers ect
vs
3 of us at the moment
vs
And 2 are quite busy so its me atm.why you dont just say you are alone? aahhh right. your avatar...
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you post this thread a month too late
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I dont want it automatic I would like to use those points also for other stuff
it would also help when I could get a array of the points
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how to get the position of the "next" point when a entity is using a navmesh and is going to a position.
e.g.
I have a character and it is going to position X
navmesh is finding a path and the character is following the path points.
here i need the next point my character is going through because I would like that I looks in the direction where he is going
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cant test it I´m not in the beta group
Death Row *WIP*
in Showcase
Posted
Its maybe fine that you could create some kind of prototype but you posted your project here and I told you critical what is wrong with your WIP post. ok maybe some kind of cynical. I don't think that I´m the only one who cant` call your project "awesome", "fancy" or "fancy awesome" because its simple not. There are many WIP they are awesome because they addict you. they don't have to be finished but they looks interesting. sometimes its the graphic or the gameplay. sometimes other stuff that makes a WIP cool. In your case I can't see a WIP not even a prototype its just a "play around" and I told you why. You can't "sell" us a WIP with default scripts they are included in Leadwerks and hope that you earn the best critic here for your >awesome< work.
I have to say that my post was not rude. the car is weird (not in a emotional way about the project) its weird because it haves a strange behavior.
I also said that the enemies are dumb so. its true. they just run to the player. technically its just a "dumb" navmesh "AI" they ask for player position and runs from A to player position. so i quote myself "and some dumb navmesh enemies". So the enemy behavior is "dumb".
&&
m(&& m(
I don't expect that people are superpros here but if someone throws a "WIP" in here he have to live with it why some guys give negative critic.