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Kavex

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Posts posted by Kavex

  1. Josh, if I make the Darkness awaits project completely compatible with 3.1 indie edition, can I upload it for sharing? That would include scripts, models and sound. Would be great to have another project demo.

     

    That would be awesome for the community. Hope josh approves.

  2. I have an older Radeon HD card and it works so I think your fine.

     

    Graphics

    OpenGL 4.0 deferred renderer with uniform lighting model supports any number of lights, all casting soft dynamic shadows.

    Up to 32x hardware MSAA makes rendered images incredibly sharp and detailed.

    Full support for vertex, fragment, geometry, and tessellation shaders.

    Dynamic megatexture terrain provides fast rendering of terrains with many layers.

    Hierarchical hardware occlusion queries provides fast visibility testing.

    Hardware tessellation for dynamic real surface displacement on the GPU.

    Normal mapping with specular and cubemap reflections.

    Instanced rendering allows fast drawing of large volumes of objects.

    Hardware skinning provides fast skinned animation.

    Deferred transparency with multiple overlapping layers of shading.

    Real-time mesh modification.

    Trilinear and up to 16x anisotropic filtering.

    Blend and transition animation sequences.

    Extract animation sequences in the editor.

  3. So i bought the steam edition today and I was playing around with it and I noticed the engine publishes the game with all the files as if you are loading the game in the editor. So anyone can see your files and source code. Is there anyway to pack it so those files are not shown or at least one asset file?

     

    I don't want anyone stealing my stuff if i take the time and make something

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