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Posts posted by Kavex
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Personally a tutorial I would like would be changing what is in your hands during 1st person view
I would love to see a flashlight in the hands with the light shining out of the flashlight
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1. Open Leadwerks in steam
2. Go to file > Project Manager
3. Make sure MyGame is selected and push ok
4. Now go to File > Open
5. You should see map files label 01-08
6. When you open them it should have a popup asking to open the tutorial
Now you can play with the level that you see in the tutorial
I find it better to have hands on while watching
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I'm not an apple nor safari user but most of the time on the bottom of mobile sites you should see view desktop version otherwise look up how to change the User Agent on the browser (Most likely under development or something similar)
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Josh, if I make the Darkness awaits project completely compatible with 3.1 indie edition, can I upload it for sharing? That would include scripts, models and sound. Would be great to have another project demo.
That would be awesome for the community. Hope josh approves.
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It's an integrated graphics card - people tend to slap a dedicated one in either because of output options or speed.
The quick fix would be to disable the intel gfx card in bios (if it lets you) the downside to that is you cannot use it to offload calculation on ( opencl, etc )
i always forget about those because i never buy a board with integrated
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Also it might be worth adding that I also have an Intel HD Graphics 4000, whether that is conflicting with the my Graphics card I am unaware of.
In the same computer? O.o Well you could always remove one to see if it is the issue
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I have an older Radeon HD card and it works so I think your fine.
Graphics
OpenGL 4.0 deferred renderer with uniform lighting model supports any number of lights, all casting soft dynamic shadows.
Up to 32x hardware MSAA makes rendered images incredibly sharp and detailed.
Full support for vertex, fragment, geometry, and tessellation shaders.
Dynamic megatexture terrain provides fast rendering of terrains with many layers.
Hierarchical hardware occlusion queries provides fast visibility testing.
Hardware tessellation for dynamic real surface displacement on the GPU.
Normal mapping with specular and cubemap reflections.
Instanced rendering allows fast drawing of large volumes of objects.
Hardware skinning provides fast skinned animation.
Deferred transparency with multiple overlapping layers of shading.
Real-time mesh modification.
Trilinear and up to 16x anisotropic filtering.
Blend and transition animation sequences.
Extract animation sequences in the editor.
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As far as I can tell the screenshots and artwork section of the Steam Community Hub doesn't work.
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why not upload them too http://steamcommunity.com/app/251810/videos
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Bookmarked!
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So i bought the steam edition today and I was playing around with it and I noticed the engine publishes the game with all the files as if you are loading the game in the editor. So anyone can see your files and source code. Is there anyway to pack it so those files are not shown or at least one asset file?
I don't want anyone stealing my stuff if i take the time and make something
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Is it OK if I call you Gordon?
I like you!
Just bought Indie version off Steam, and have no idea how to start.
in General Discussion
Posted
Go to file > Project Manager > New